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Thanks for playing! I am a little disappointed I didn’t get to flesh out some of the rooms. Just for reference, some of the ideas I has were:

  • Basement (bottom room) would have cells where guests could be kept if they were successfully framed
  • Staff Quarters would have been used to interact with your staff privately, I basically wanted them to be “teammates” since they knew what was happening
  • Kitchen would have had resources. At first I had the idea of the dinner itself being an event ~2 hours into the game, so the player could feasibly poison it or something