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Thanks for the feedback! I think your suggestions are great ideas. I actually had planned to: add lights in every direction, add an alarm that tells you when the creature is near, and make the rooms more distinct. But, I ran out of time. I also agree that the level design is confusing, it's really easy to get disoriented . 

(+1)

oh yeah, time always gets away from me in these jams. It's almost amusing to look back on my notes at the start of the jam and to see all the things I thought I'd get in my game compared to what I actually managed to get in. Fortunately, there's always time after the jam. :)

I wonder if having a slightly different sound for the creature's impact, or maybe a growl right before it's impact, might help clue in the pilot that something's out there and gnawing at the ship.

Yeah that's a good idea. Thanks!