Thanks for the feedback! I think your suggestions are great ideas. I actually had planned to: add lights in every direction, add an alarm that tells you when the creature is near, and make the rooms more distinct. But, I ran out of time. I also agree that the level design is confusing, it's really easy to get disoriented .
Viewing post in Hush of the Deep jam comments
oh yeah, time always gets away from me in these jams. It's almost amusing to look back on my notes at the start of the jam and to see all the things I thought I'd get in my game compared to what I actually managed to get in. Fortunately, there's always time after the jam. :)
I wonder if having a slightly different sound for the creature's impact, or maybe a growl right before it's impact, might help clue in the pilot that something's out there and gnawing at the ship.