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Lavish Behemoth

64
Posts
3
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A member registered Jun 11, 2025 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! So what's happening with that issue is you have more deployed frogs than you have inventory slots. If this becomes a proper game, I'll communicate this to the player or just give them more inventory slots.

I'm glad you enjoyed the game! Chao Garden was awesome!

Thanks for the feedback! I think those are some good ideas. I definitely want to add some boat upgrades like adding a net or something. And communicating the towing mechanic better will definitely be on the to-do list.

Glad you enjoyed it!

Great game! I maxed out everything!!

Cool little game! It was tough to understand how to get past the first level. I'd recommend drawing walls around each screen then making a hole where the player can exit the screen. This should communicate it a bit better.
Very pretty art! I thought the spider was really cool!

Unique idea. Sadly I went into a pit then salvaged my legs. It was a poor choice, but a funny experience!

Cool little game! It's a little unclear how I died. It didn't seem like I touched any monsters when I lost.

Cool spin on a rogue like! Very original

Fun game! Very challenging! I think making the hallways wider would make it easier to enter the next room and shoot into the next room.

Cool art with a great pallete!

Very fun take on the theme! Communicating the effects of the apple could really help reduce friction for the player.

I'm glad you enjoyed it!
If you mouse over the stat, a tooltip appears explaining the stat. It's not super obvious that this is possible though so I'll make a note and try to fix if it ever gets a proper release.

Yeah, I kinda wanted the player to feel like they had found an OP strat and broken the game. I put all my frogs in the center and take the last one wakeboarding to get tons of points.

I didn't use any plugins or anything. I don't want to make the source code public because if this does well, I might turn it into a full game. The unlock menu is inspired by Nodebuster, the other project may also be inspired by Nodebuster which would explain them looking the same. Maybe try asking them if they used a plugin.

But, I'm happy to explain how it all worked and help you make your own system.


The very simple version is this:

- There is the globally accessible resource `UnlockState` which has a dictionary of how many levels of each unlock the player has gotten. `@export var unlocked_count: Dictionary[Unlock, int] = {}` where `Unlock` is an enum. This is what gets saved.

- `UnlockState` can create `PlayerAttrs` which is just a resource containing a bunch of modifiers like `frog_max_health` and `frog_max_inventory`.

- Then for the UI, each unlock item has a resource with: `Unlock` (the enum used in `UnlockState`), `texture`, `costs` of each level, `title`, `description`. From there it's pretty easy to determine how many levels the player has unlocked from `UnlockState`.

- The requirements between the unlocks is actually controlled by the lines being drawn. Each line is just a `Line2D` which makes itself and the `dependent` visible if the `required` UI item's first level is unlocked.

Hopefully this is enough to get you started. Feel free to ask any questions, I like talking about this stuff.

Thanks for the feedback! Glad you enjoyed it!

Oh haha, my bad. It's a joke; "Doot" is the sound a trumpet or a fart makes. It's not a real word.

Ok got it. Thanks for the feedback! Lmk if you have any thoughts on how to make it more fun. Otherwise, enjoy the jam!

Thanks for the feedback!

Were you able to figure out how to tow the frogs around?

And, did you manage to make some new frogs with different colors?

Very unique game! I had fun trying to find the optimal strategy. It seemed like it was to light a bunch of roads on fire. Would love to hear alternatives.

Great aesthetic! And it was fun experimenting with the different materials!

Cool game!

Should add bonus points for "DOOT".

Unique idea and really pretty style!

Glad you liked it. Thanks for playing!

Very cute little game. Great origami assets.

Fun game! Was cool feeling powerful quickly!

That's great to hear. Glad you enjoyed it! Thanks for the feedback, and thanks for playing!

Great, I'm glad you enjoyed it! Thanks for the feedback, and thanks for playing!

Thank you!!

Yeah I should add a tutorial explaining how the boat movement & towing works. Thanks for the feedback and for playing!

Those are some good frogs! Yeah I wish I had more time to add more upgrades.
(Also, I forgot to limit the frog's stats. So while it only shows a max of 5, it is unbounded. It's a "feature".)

Hahaha yeah these frogs really get going fast at higher levels too!

Thanks for the feedback and thanks for playing!

Fun game! Reminds me of Overcooked, but requires way more dexterity

Cool idea, feels like a fresh twist on snake! Is it possible to win? (I guess that would kinda go against the nature of Ouroboros)

Fun game, very simple! The keys being opposite side from how they appear on screen threw me off a bit.

keyboard - chomp on right, spit on left.

screen - chomp on left, spit on right.

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Cool art style! Is the dragon half 3D - half sprites?

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Cool game, unique concept! Very challenging. I think I ran into a bug where resetting caused the enemies to fire more rapidly.

Cool game, love the vibe!

Ayy another frog game maker! Great game! Very fun!

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Great! I was worried the breeding would be missed by players.

Yeah the Child Bonus fills slow for early game frogs (also higher levels of Child Bonus fill slower). But, once you get stronger frogs it fills in one round usually. The strategy is probably to make babies with weaker frogs before it's full and only fill it for stronger frogs.

Thanks for the feedback!

Edit: I added notes in description to communicate that Child Bonus fills slower the more full it is.

Thanks for playing! Did the breeding system make sense? Were you able to create new frogs of different colors?

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Is your frog eating bugs? 
edit: I see the bug. Will let you know when it's fixed.

edit edit: It's fixed now. Thanks for reporting the bug!

Glad you enjoyed it. Glad the Eels got a reaction, I spent like 3 days of the jam just making them look semi-real. They even have a procedural swimming/wiggle animation haha.