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(+1)

I enjoyed the design of the ship, and the atmosphere of exploration.  The sound was also really immersive. Also, nice eel.

 If I could ask for two things to add they would be:
 
a) more variety of decorations in the various rooms so that I could mentally map my surroundings more. I got really lost in level 1, and even after three deaths worth of exploration I didn't know if I'd only been driving in circles, or seen most of the level.

b) some way to see behind me or know that the eel was right behind me - I was killed twice by being eaten from behind, and at first thought I'd bumped into something but only after my first death did I realize no, that the monster must have eaten me.

Thanks for the feedback! I think your suggestions are great ideas. I actually had planned to: add lights in every direction, add an alarm that tells you when the creature is near, and make the rooms more distinct. But, I ran out of time. I also agree that the level design is confusing, it's really easy to get disoriented . 

(+1)

oh yeah, time always gets away from me in these jams. It's almost amusing to look back on my notes at the start of the jam and to see all the things I thought I'd get in my game compared to what I actually managed to get in. Fortunately, there's always time after the jam. :)

I wonder if having a slightly different sound for the creature's impact, or maybe a growl right before it's impact, might help clue in the pilot that something's out there and gnawing at the ship.

Yeah that's a good idea. Thanks!