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Thanks for the detailed write up! I am honored that so many people bothered to stick around and 100% it.

I was re-tooling how the pickaxe functions in combat well past the halfway point of the jam. To be honest, I was never quite happy with it. I think the wall jumping is clever but it's definitely missing something. I think I had a design breakthrough 2 days after I submitted the game (of course) and I will definitely be re-working it if this gets further development (and it may).

I was not aware of the functionality provided by these templates or that jams tend to allow this, definitely useful to know for the future. I'm pretty opinionated, though, so I will probably just end up making my own. Thanks again!

(+1)

I really hope you do continue, the drill was a such a cool version of dashing, I definitely want to see how you …evolve… the pick axe.

Regarding the templates, I personally think making your own is a great way to go, I’m very opinionated too, but wanted to call out some specific resources instead of “just google it”. And it can be helpful to see how people set things up.