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This was a real delight! I’m on the fence about how I feel about the movement, part of me feels ok with the slower deliberate nature but I also feel like some of the bits could have been combined for more interesting combat, like axe does a knockback. Definitely not a problem esp with no passive damage, which I really liked! The visuals were great, loved smear frames, vfx and lighting. The grappling hook was a little finicky but I started to get used it but I think having it auto-aim would have been preferable but certainly understand jam constraints. Given the size of the world, the low detail map worked but if was bigger, I’d definitely want an upgrade.

My other suggestion is remappable controls. I highly recommend using a template, it basically means you can give players a bunch of quality-of-life features for free (well within this jam’s rules, but I think most jams allow boilerplate templates). For me, attack with Gamepad Face Right felt super weird and I kept using the no-damage axe instead. I still finished with 100% so not a big deal (and you supported gamepad at all which I thoroughly appreciate!)

Eternal Echo (Dragon Forge) from this jam, has a template https://github.com/dragonforge-dev/dragonforge-game-template done as a series of plugins so it’s easy to just take what you want. Another popular template: https://github.com/Maaack/Godot-Game-Template Any my own: https://github.com/paco-orwin/godot-starter-cookiecutter All support control rebinding with minimal fuss.

The reality is this is so polished, these sorts of details are what’s left; it’s crazy this is just for a jam! Keep it up, would love to see more!

Thanks for the detailed write up! I am honored that so many people bothered to stick around and 100% it.

I was re-tooling how the pickaxe functions in combat well past the halfway point of the jam. To be honest, I was never quite happy with it. I think the wall jumping is clever but it's definitely missing something. I think I had a design breakthrough 2 days after I submitted the game (of course) and I will definitely be re-working it if this gets further development (and it may).

I was not aware of the functionality provided by these templates or that jams tend to allow this, definitely useful to know for the future. I'm pretty opinionated, though, so I will probably just end up making my own. Thanks again!

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I really hope you do continue, the drill was a such a cool version of dashing, I definitely want to see how you …evolve… the pick axe.

Regarding the templates, I personally think making your own is a great way to go, I’m very opinionated too, but wanted to call out some specific resources instead of “just google it”. And it can be helpful to see how people set things up.