This was a real delight! I’m on the fence about how I feel about the movement, part of me feels ok with the slower deliberate nature but I also feel like some of the bits could have been combined for more interesting combat, like axe does a knockback. Definitely not a problem esp with no passive damage, which I really liked! The visuals were great, loved smear frames, vfx and lighting. The grappling hook was a little finicky but I started to get used it but I think having it auto-aim would have been preferable but certainly understand jam constraints. Given the size of the world, the low detail map worked but if was bigger, I’d definitely want an upgrade.
My other suggestion is remappable controls. I highly recommend using a template, it basically means you can give players a bunch of quality-of-life features for free (well within this jam’s rules, but I think most jams allow boilerplate templates). For me, attack with Gamepad Face Right felt super weird and I kept using the no-damage axe instead. I still finished with 100% so not a big deal (and you supported gamepad at all which I thoroughly appreciate!)
Eternal Echo (Dragon Forge) from this jam, has a template https://github.com/dragonforge-dev/dragonforge-game-template done as a series of plugins so it’s easy to just take what you want. Another popular template: https://github.com/Maaack/Godot-Game-Template Any my own: https://github.com/paco-orwin/godot-starter-cookiecutter All support control rebinding with minimal fuss.
The reality is this is so polished, these sorts of details are what’s left; it’s crazy this is just for a jam! Keep it up, would love to see more!