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Absolutely love this. Great creativity and style throughout. I'm curious about your rule change to Tunnel Goons when it comes to handling multiple monsters. You suggest adding 1 to the DS score for each additional monster of like type, and handling them as a unit (which I like, I always want to run groups but keep things lean), but how does this work in the fiction? When the monsters take action, I suppose they would have to do so as a group, declaring one target? Would you handle types of monsters with different armaments to operate separately (i.e., if you encountered a group of goblins, some of which had swords, some of which had bows, would you consider them two groups, one which moves in to melee, and one which fires a volley from behind perhaps)? Thanks for any clarity, and again, love the work!

Thanks Bergasa. :) 

Yeah I setup the enemies in different mobs when it is significant. But I would not for like a mix of goblins with swords and spears since the game do not differentiate weapons. But for the bows yeah I could make them their own mob. 

As for the mobs targeting, since Tunnel Goons is players facing, monsters don't trigger attack themselves, they inflict damage when characters misses, so you simply describe the melee. :)

Interesting. Maybe I fundamentally misunderstood Tunnel Goons a bit since I thought that monsters still got a turn (the results of which were adjudicated the same way - by players making a 'save' against the relevant stat). I was always a bit shakey on how it worked. 

You could also play it like this I think. I was reading Macchiato Monsters before reading Tunnel Goons so maybe it is my reader bias.