Interesting. Maybe I fundamentally misunderstood Tunnel Goons a bit since I thought that monsters still got a turn (the results of which were adjudicated the same way - by players making a 'save' against the relevant stat). I was always a bit shakey on how it worked.
Bergasa
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Absolutely love this. Great creativity and style throughout. I'm curious about your rule change to Tunnel Goons when it comes to handling multiple monsters. You suggest adding 1 to the DS score for each additional monster of like type, and handling them as a unit (which I like, I always want to run groups but keep things lean), but how does this work in the fiction? When the monsters take action, I suppose they would have to do so as a group, declaring one target? Would you handle types of monsters with different armaments to operate separately (i.e., if you encountered a group of goblins, some of which had swords, some of which had bows, would you consider them two groups, one which moves in to melee, and one which fires a volley from behind perhaps)? Thanks for any clarity, and again, love the work!