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Hello! Thank you for your interest!!

For fullscreen, you can press F11! As far as I know, it shouldn’t break much, if anything, so give it a try.

As for controller, I didn’t really consider the possibility when I made the prototype. A lot of the keybinds are listed in the Itch page’s description, though they do not match the inputmap names.

If I continue work on this separately from school, I’ll definitely consider adding support for controllers! I’ve heard managing cameras can be a little difficult with a joystick though, so I’ll see what modifications I have to make to the current system.

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Thanks for letting me know that F11 does fullscreen.

Managing the camera with a controller is not difficult with this game, because there are no challenges that require rapidly turning it.

It's true that you could pursue Xbox and PlayStation controller plug-in-play functionality, but I wouldn't recommend it, unless you can verify that the support truly is Xbox or PS-specific. If you use a generic model, the game will actually become less controller-flexible.

Some developers like to create keybinders, but I wouldn't recommend that either, because PC games don't actually need them.

(+1)

Ah, okay! Thanks for the tip in that case!