Hey there. I enjoyed this a lot. Everything looks super-professional. The HUD graphics are nice and big (so they're easy to look at in a living room) . It feels like a game that could easily become a console one.
Even without Xbox plug-and-play or a keybinder, it is already compatible with hundreds of controllers. I tested with an N64 controller alongside JoyToKey, and that worked great. I could've used even weirder controllers too. I appreciate seeing a Controls list, so I didn't have to guess them.
SPACE (Jump) isn't listed, but I quickly corrected that.
The demo doesn't contain any gameplay that requires extremely delicate or rapid mouse movement. The game will remain extremely controller-friendly if the gameplay stays that way (that's up to you).
I don't know if there's a way to make the game auto-fullscreen, but that would be awesome. Right now, I'm using Alt+F4 to exit.
