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(2 edits) (+2)

The macOS version doesn't work, and for some reason the Windows files are included.


A tip: Make a sprite for when the switch is up and down


After playing the Windows version:

I think the mapping of the town and the Inn could be a tad better, but the story and the graphics fits your whole atmosphere to a T. It's the whole design of the town, the roads are too wide for what it is, I think maybe a two or three tile road should be fine. The Inn have too many doors, I do understand Inns in real life are built that way, but does an Inn for a game needs that many rooms? Maybe shorten it to two or three rooms per floor to portray a commercial Inn, maybe?

I think it should be easier to buy items because when you arrive to the battle areas, the enemies are tough, and you might get stuck with no way to defeat the enemies or escape (look at the pic). The battles are not hard and fair, but the lack of items might make it impossible to continue. 

This is where I am stuck
(1 edit) (+1)

Hey, thanks for your feedback, and for trying our game out! We really appreciate it.

Once the game jam has concluded we'll update the MacOS version to work properly. And, being the primary mapper of this project I'll happily take your feedback into consideration. The town is oddly spaced, and the Inn is a little big- perhaps we could do a little bit more with that space, or otherwise make it faster to travel there and rest up?

And yes, the switch in that area has gotten many people stuck upon playtesting. That puzzle could be more clearly communicated. If you can't beat that enemy- a helpful tip is to use Frieda's flute, and craft items if you can!

By the way- if you downloaded the project on submission, you might have an old version. The latest version will prevent that particular enemy from respawning when you beat him!