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(1 edit) (+1)

Hey, thanks for your feedback, and for trying our game out! We really appreciate it.

Once the game jam has concluded we'll update the MacOS version to work properly. And, being the primary mapper of this project I'll happily take your feedback into consideration. The town is oddly spaced, and the Inn is a little big- perhaps we could do a little bit more with that space, or otherwise make it faster to travel there and rest up?

And yes, the switch in that area has gotten many people stuck upon playtesting. That puzzle could be more clearly communicated. If you can't beat that enemy- a helpful tip is to use Frieda's flute, and craft items if you can!

By the way- if you downloaded the project on submission, you might have an old version. The latest version will prevent that particular enemy from respawning when you beat him!