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This is a fantastic entry, I loved it.  When it opened I was so thankful that someone had done a space shooter a la Astro Warrior, and I was super impressed when it switched over to a Zelda-style top-down.  Having been conditioned by Zelda, I went around this game pushing all of the fixed blocks on the floor to see if any would reveal a staircase or something.  (Even now, I'm thinking, "but did I push *all* of them?" ).  Great music, great art, very smooth mechanics.  I only wish that it was perhaps a bit harder, so as to give some of that old NES game frustration, and more importantly, to keep me playing this game longer.  Awesome!
 

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Thank you! I'm grateful you enjoyed it so much!

It's funny, I had considered the same thing when designing the stages and even had the thought a few times-- "this is gonna confuse the OG Zelda players like me..." hahaha! I assure you there aren't any secrets hidden in this build of AoZ, but that won't stop me from trying to get a few tucked away in the future! And I'm so glad you like presentation-- props to Savestate, his tracks turned out perfect for what I needed!

I definitely wanted to make it harder, though my focus was ensuring everything would be seen-- much like the potential for secrets, any future builds will definitely ramp up the difficulty.

Thanks for playing my game!

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Thank you so much for taking the time to play and comment! You rule. I did the music and it was great working with Corvus