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Hello,

Crashes are infrequent but have occurred a few times, and the crash window always looks like this: 


Crashes definitely occurred with GTA 5 and RDR2, as I recall those instances clearly. There may have been one or two others, but I can’t remember the exact titles. However, this latest crash happened in Desktop mode.

When crashes occurred previously in games, I don't recall if the application restarted. However, after the recent Desktop mode crash, the GameTranslate application itself (debug console + app) did not restart, though the "GameTranslate Desktop" window remained running in the taskbar.


I tested the suggested version, but the Desktop/Attached mode issue persists. In fact, the Desktop mode crashed with this version. I've been using the latest purchased version, not the demo.

I also tried the other suggested method, but it yielded the same results.

My system primarily contains Steam games, which I've mostly used for testing. Aside from anti-cheat titles (where translation isn't critical anyway), almost all tested Steam games functioned correctly, to my recollection. For broader testing, I downloaded several small, random Epic Games Store and GOG titles for quick compatibility checks but the program did not work with those. Interestingly, a larger Epic game, theHunter Call of the Wild™, did work. I also attempted to use it with GTA V and RDR2, as well as several gacha games, none of which worked. It would be highly beneficial if Desktop/Attached mode supported these titles, but it consistently fails. I also have a Netmarble game, The Seven Deadly Sins: Grand Cross, which also did not work.

I switched to DXGI, but observed no change in behavior.

I forgot to mention two days ago that, inexplicably, I once managed to get translation working in RDR2 for a few minutes before it crashed. I don't recall the specific settings I changed to achieve this, and I haven't been able to replicate it since. While it might be unrelated (as I've tried those settings again without success), I vaguely recall switching the Compute Device in the OCR settings to GPU just before it briefly worked.

While RDR2 isn't a high-priority title for me, but since it's installed on my system and wasn't working with the application, I used it for testing purposes.

My primary interest lies in the Desktop mode, which would be ideal for older games requiring emulation. Unfortunately, I experience the same behavior on my laptop.

Thank you for your assistance.

Hiya,

Yes, the crash window always appears the same way, there is as of now no error message displayed in the crash reporter itself.

As for the second screenshot, sometimes the .dll injection (no matter which mode you use) will fail. However, it should definitely attempt to restart (which, according to the logs, it did), but for some reason the injection keeps failing. I'll have to look into this further. Either way, this specific crash should not be very frequent.

Yes, those crashes in GTA and RDR are to be expected, but I will definitely implement some sort of feedback loop to the user instead of just having it crash. It just isn't super straightforward to implement in an accurate way, because not all errors mean just one specific thing.

The GameTranslate base app is never supposed to restart. It is completely detached from the tool you want to use, it only handles the config and the launch.

The demo and purchased version are exactly the same, bar the limitation (Hey, thank you for buying the app! :))

It is most interesting that the issue persists in the 0.4.3 version, as Desktop/Attached modes are fundamentally differently built compared to 0.4.5. My best bets right now would be Windows/Drivers/Antiviruses issues. I say would, because the fact that you see a flash of the selected area after using Shift+V, clicking, dragging and letting go, doesn't rhyme at all with the aforementioned reasons. What's even weirder is that you experience it on both of your devices. Do you by chance run some other overlay app that interferes with GameTranslate?

Thank you for all your testing, I am sure we will find a solution to this.