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There's some neat world lore here!

Proper nouns, meet my death cannon. Oh wait, where's my death cannon? I'm getting kulingaed hard over here. It took me three replays to realize it was in that first crate. I think your level design would work a lot better if you blocked progression with a destructible of some sort and had the crate right in front of it, so the player couldn't progress until (1) learning how to interact and (2) get the weapon.

Your dynamic music system is killer.

I'd love to see a version of this with a bunch more game juice and some cool dodge mechanics for encounters.

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Thank you for your feedback!

This is a very good idea.

I’m glad that you enjoyed our composer SavestateCorrupted’s music! He worked hard on it!

There will be an update with a significant set of features and content after the jam is over. Stay tuned!

Here's to making something great!

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Cheers!

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Thank you so much for the feedback! Samimies really knows what he's doing, and it was awesome making music for this, especially in the dynamic way presented. Really appreciate you taking the time to comment. I'll be playing your game today!

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Love to hear teams having a great experience! That warms my heart.

Ooo, hope you enjoy BucketHead: Infinite!