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Samimies

26
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A member registered Sep 07, 2020 · View creator page →

Creator of

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(1 edit)

Ah ok, I hotfixed the colours for the walls during the 24 hour grace period. Now the walls that require the sigil of the wyrm are blue.

I also added a few more checkpoints especially near the end

Hello!

Thank you for playing!

What parts of the map ended up being confusing? What where the primary points of friction for you?

Hello!

Thanks for the clear and honest feedback!

The world ended up not having nearly as much enemies and POIs as we would have wanted and that might contribute to the feeling of emptiness you have experienced.

The striking sigil will be tuned for the postjam hotfix!

We will update the game with more features and content. It is good to hear that you would like to see more of it!

There is a way to adjust the mouse sensitivity by using the Page up & down keys, but this was not written down anywhere before you played. We will make a dedicated settings page.

Thanks for playing!

Hello!

Thanks for playing!

We will look in to better tutorialization in the future!

Hello! Thank you so much for the feedback!

Nice to hear that the game reminded you of Morrowind. That was one of the primary inspirations! The striking sigil has a balance feature in it called “sigil toxicity” this basically acts as a complex cooldown for the weapon, but it is quite under tuned and its state not yet telegraphed to the player.

As for the issue in the Deep. We haven’t been able to replicate this bug. Where about did this happen? If you would be able to provide a videoclip of this happening that would help a lot!

Thanks for playing!

Hello!

Thank you for your feedback!

You can currently block enemy attacks by attacking at the same time as the enemy. This feature can be played around with quite a bit you can even score ripostes and “master strikes”.

Definitely needs more telegraphing, but it is there, not perfect — but is there! The system was initially inspired by KCD2, but the combat would have required a magnetism feature which can be quite annoying and would require more tuning than we would have had time for.

Thank you for the feedback and we will definitely take it in to consideration for a postjam hotfix!

Hello!

There is now a downloadable option.

Thank you so much!

Im working on that. Thanks for the feedback!

Hey, thanks for responding!

That’s awesome.

I liked your demo reel! We are thinking of an Alduin-type creature, but nothing is set in stone as we are waiting for the theme.

My team is using Discord so we can discuss further details on there. Could you send me your Discord handle?

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Hello, William!

I’m Sami a game developer from Finland. I’ve been developing games in Unity for over 4 years and have been working on a as-of-yet unannounced tank game for 2 years and couple other projects in the side lines. I have previous professional experience developing VR-training simulators and as a software developer. I’m also a photographer so I have a keen eye for composition and cinematic content.

I have put together a talented team of three (now four) and we have the pleasure of having a writer who has been a narrative designer for the Trench Crusade onboard. We are creating an atmospheric metroidvania in a fantasy setting that focuses on environmental storytelling.

I’m looking for somebody who could voice our main character/antagonist.

Would you be interested?

  • Sami

My Itch.io page: https://samimies.itch.io/

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Thank you for playing!

I’m working on an update for the game that will be released some time soon.

It’s awesome that you made it to Canyon Of Desolation!

There is a different sound for a damaging hit on a target. It’s a deeper bullet crack and has those bigger sparks.

The game has realistic ballistics. It takes air drag and gravity in to account. The bullets can score non-penetrating hits and ricochets.

I’m adding a clearer effect for damaging hits!

I’ve noticed that people firing when looting chests is a common issue so I’ll remove LMB as a keybind for interacting. Now you can only loot with F.

I will change the map so that it’s clearer where to go.

Also NPCs were cut from the final game so the world will feel completely different!

Thanks again! Stay tuned for the update!

Oh I see! That might be and issue from itch.io’s side. The game is 73 megabytes so it might take a while to load on a slower connection.

I’ll look in to ways of making the game download faster.

Thank you for your response!

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Hey! Thank you for your feedback!

The movement speed definitely requires adjustment. You can find upgrades later to increase the movement speed.

The aiming was added last minute so it is a bit difficult and unpolished.

Could you please go in to more detail about the game not running in the browser?

What browser were you using? Did the game not load?

Thank you for your response!

I’m glad you enjoyed the art style! It’s an attempt to make a simple unique visual style that sets my games apart.

Its so amazing that you enjoyed the OST for the game. SavestateCorrupted did an incredible job!! You can listen to the whole 52 minute OST here: https://www.youtube.com/watch?v=USxI6vwveyo&list=PLGSlmTNz1GnUytUjhTK9LkNTHmtl9ZVWI

The riffs are because of the zone loading system. The riffs are played every time the zone changes. So it can be kind of goofy haha. There is a fix on the way for this one.

There are quite a few signposting issues with the game. Should have added a hint for the respawning.

After dying you can respawn using the Enter key. You can interact with both left mouse button and F.

The ultrawide monitor bug should be fixed in the post jam update. It has to do with the aspect ratio the game was built in.

Thank you netpro2k for playing! Stay tuned for future updates after the Metroidvania Month 28 jam is over!

Cheers!

Thank you for your feedback!

This is a very good idea.

I’m glad that you enjoyed our composer SavestateCorrupted’s music! He worked hard on it!

There will be an update with a significant set of features and content after the jam is over. Stay tuned!

Yeah this is a glitch caused by the web browser highlighting the embedded game window. Didn’t have time to fix this until the final release.

I’m looking in to ways of fixing this issue.

In the meanwhile it can be avoided by pressing the other fullscreen button at the very bottom right. This will make the game renderer in a lower resolution - which is not ideal, but it fixes the annoying highlighting.

There will be an update with a significant set of features and content some time after the jam is over. So stay tuned for that!

No problem!

I’m excited to play through your game again after you have fixed this slight issue!

It’s really good work!

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Thank you for your feedback!

The game will be updated with a significant set of content some time after the jam is over. I will take your feedback to heart and implement them in to the update.

Can I ask how far did you get in to game? What aspects of the game did you really like? What upgrades did you find?

(1 edit)

Haha yeah, Heres some steps to replicate the issue.

Do a long jump by pressing space. The press Left Shift and W. The result sometimes ends up with the player dashing to either the left or right and not up.

Maybe its a skill issue on my part, but I find it intuitive to press W and either A or D for the direction. I guess how you could fix this small issue is by checking the up/down directional inputs first and going for those. Or just checking if any up/down inputs are given in a span of 2 frames or so. (to short of debounce the inputs)

Amazing setting and really good soundtrack.

Definitely invokes that Metroidvania vibe.

I didn’t like how the dash went sideways even though I was holding W. This got so annoying that I had to leave it be for now. Got the mask and got to one of the shops with the golden mask.

Never really figured out how to fight the snails. Also fighting against the lizard type creatures resulted in me losing a heart almost every time.

It would be great if going to a checkpoint healed you. Or if there where more vases to break. So that the player could heal easier.

Impressive work!

I deposited the Cat :)

Windows 10 executables are incompatible with Windows 7 or lower

yes with more weapons

Found a bug when a zombie spawns in a tree; the tree starts floating.
Found a bug when the player digs itself in a 1 wide 2 tall hole the player can build in that hole causing the player to clip through the ground.