Haha! Oh cool! Gimme a link, I’ll try that one for fun, too.
It is kind of unusual to do that, huh? My game system designer and I disagreed on jump as an upgrade, but in the end we opted to do it because it’s good tutorial fodder in this context.
https://paco-orwin.itch.io/revisions-ex I wish I had done something more like what you have, it was a real smart choice, there’s no question what the hook of the game is but you see the whole cycle and get to familiar ground quickly. I also wanted to showcase how my game was different but I don’t think the hook is enough without some support art and/or it’s too long before jump comes along. Mid ratings-period I realized some people thought the game was really buggy (still has some bugs, but mostly design ones vs code) since jump is in the config but nothing happens.