Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I feel the same way! Even more so because my previous MVM entry also had jumping as an upgrade, it’s a great to see others looking at things generally taken for granted.

Haha! Oh cool! Gimme a link, I’ll try that one for fun, too.

It is kind of unusual to do that, huh? My game system designer and I disagreed on jump as an upgrade, but in the end we opted to do it because it’s good tutorial fodder in this context. 

https://paco-orwin.itch.io/revisions-ex I wish I had done something more like what you have, it was a real smart choice, there’s no question what the hook of the game is but you see the whole cycle and get to familiar ground quickly. I also wanted to showcase how my game was different but I don’t think the hook is enough without some support art and/or it’s too long before jump comes along. Mid ratings-period I realized some people thought the game was really buggy (still has some bugs, but mostly design ones vs code) since jump is in the config but nothing happens.

Oh neat! It's fun to see your evolution as a creator there as they are vaguely similar concepts where you play a robot trying to collect powers to progress in a 3D platforming environment. Keep it up!