Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

i'm impressed you managed to make a game of this scale in the time frame, the items were really good, i liked the metroid reference in the design of the one room with the item (i dont remember which item was there), im a little dissapointed i couldnt 100% it since 2 of the room triggers send you inside a wall, essentially forcing you to reload, also it seems that crouching doesnt work as intended? the sword collider isnt low enough to actually hit the enemies on the ground when crouching, otherwise it was a wonderful experience, the ending was unexpected, but it leaves me wanting to know more

(1 edit)

Nice catch with the warp objects bug!

I combed through all 400+ warp objects and found 2 of them were missing coordinates and 1 had bad coordinates, but it did not lock the player in a wall.  Because one of the missing objects is related to the good ending, only the bad ending can be achieved until I can patch the game (which is ready to go).   Because I use game saves, the game could be patched and the player can resume playing without any issues.

Yeah, I saw the worms cannot be hit by a sword. It has to do with the placement of the weapon and it's hit box (which I made bigger late in development and it still did not hit the worms).  Luckily, Shield Bash will still hit them!