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Wow! Thank you for playing and I'm glad you enjoyed the game! Tbh, since I've played this game for almost 6 hours total while play testing, I've gotten pretty used to it. The jump in the gameplay gif was part of my first recorded run (I decided to use that jump part cause I thought it looked cool).

Also yes, the level is randomly generated and the algorithm it uses is pretty basic. The level can be broken up into "pieces", like Lego pieces. Here's an example of one type of piece prefabs I call "DownLeftTurn",


The game chooses a random piece to spawn next and connects it to the previous piece at one of the bottom red nodes (And this basically forms the string of pieces you see in the game). On the other hand, the prop spawning uses a separate system, it spawns a random number of random props at predetermined points on the piece.

Something small but, the sun in the game points directly down, so you can to use the shadow to kind of gauge your current rotation.

That is actually a little more basic than it appears to be. So the tile distribution must be well done. Nice drawing btw.