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just saw a melee build here:


i don't mind the corruption sound. it makes me feel that i have done something even the game didn't expect me to do.

for the melee build being op, how about making the combo attack alternate between bars? i.e. for one bar activate activate the combo and deal constant damage and invincible and sorts, and on the next bar return to a more vulnerable state, and then back to "i haz the powaa!" mode

also, to balance melee being so op in the early game, you should put more shooting enemies once the player gets 8 notes to play. these shooting enemies should pierce the melee blob so that the player need to move around to dodge them

the sound happens any time you use the eight across the board and the boss uses the bullet hell attack

(+1)

its because the program cant load all the sounds at once, so it sound fucked up

This seems to be WebGL specific.  We are looking into a solution for those sound issues for the web demo, but can assure you that the Steam release will not have the same problem.

yea and i don't mind that when i am using a crappy speaker (i also tried headphone and it destroyed my ears). 

first of all yes please fix the problem. a way to this is to use some kind of sound priorities (idk if unity sound assets already provided this function)

second is that this kind of corrupted sound is fun and gives me power. perhaps recreate something electric and corrupted after you fix this bug :)

(ok i am asking for too much again... i ll see myself out for a while)