Game eventually starts to crash during the upgrade phase, unfortunately. Additionally, maybe I suck, but the lacking viewspace gives you very little in the way of predicting and dodging incoming enemies, so it very quickly becomes a DPS challenge.
I experienced these crashes during my Tests too, but when i export from Godot to Windows it does not happen. I can Upload this Version if someones interested! The thing with the small viewport was ment to give the feeling of beeing weak.