It fixed now, for some reason it was acting like i never touched the Pylon
Hey there! I've received several (not many, but still like 3 reports) of people that are having this problem. I am unable to replicate the issue in any way both on my testing phone and in the Unity editor. When you had an issue with it, have you taken the quest from the pylon first or were you unable to do it?
Wonderful, so you got the quest but the invisible wall was still there. That gives me some way to operate here ^^, thank you
I know it's a lot to ask but have you tried replaying the game and checking if the issue persists? (If you choose an option skipping the whole tutorial you have only approx 5-7 minutes to get to that point on a New Game start).
Also, I know it is a weird question, but what is your OS language? In the past I had issues with users using certain languages and wanted to double-check if it might not be a similar issue again (basically naming of methods in the game's backend)
Thanks for the answer again and looking forward to your reply! ^^
I've got another theory, your phone might have loaded the backend data not quickly enough (I noticed that I did a... let's say a temporary solution of just waiting a certain amount of seconds instead of properly checking if all the data in the backend/data persistence system is loaded and I've never changed it). The check for the invisible wall depends on the Quest Manager data, if it doesn't have it then the invisible wall stays where it is cause it doesn't have any quest list to check if you are on a correct stage of it.
Hmmm You might be right as well, as I see that the dialogue state variable was, in this case, set up right before the dialogue and there could have been edge cases where it was omitted by the dialogue system during skips (it never happened on the PC release tho).
Alongside the other fix I will put it at a second position. Thanks for the comment and theory!