it seems that skipping the dialog might be what's causing it, I did interact with it at first but I was skipping most of what was said. Slowing it down might have been what solved it for me
Hmmm You might be right as well, as I see that the dialogue state variable was, in this case, set up right before the dialogue and there could have been edge cases where it was omitted by the dialogue system during skips (it never happened on the PC release tho).
Alongside the other fix I will put it at a second position. Thanks for the comment and theory!