How the fuck do you even BEGIN to come up with this game??? I'm not even done with my first read but I'll be obsessing over this thing for weeks. Maybe months. Years even.
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Thanks! Honestly, it's a thing of many pieces (which is probably an obvious statement). I think I described it in a devblog as something like the stitched together and reanimated corpses of every dead and discarded idea I ever had. The core structural framework was something that came to me just over a year ago, though, while I was standing behind my table at a local con during a quiet moment pondering about the paradox of largely unplayed but still beloved indie games.