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(+2)

Thanks! Honestly, it's a thing of many pieces (which is probably an obvious statement). I think I described it in a devblog as something like the stitched together and reanimated corpses of every dead and discarded idea I ever had. The core structural framework was something that came to me just over a year ago, though, while I was standing behind my table at a local con during a quiet moment pondering about the paradox of largely unplayed but still beloved indie games.

(+1)

Is it ok to say that I don’t think there’s a paradox in largely unplayable but still beloved indie games? Or more specifically that the paradox can be resolved by accepting games don’t have to be played to be enjoyed?

(Also check out my 2000+ page indie game…)

(+1)

It's absolutely okay to say that and actually I'm inclined to agree with you. However, the thought motivated me to want to create something that was designed from the ground up with that in mind.