Thanks! Honestly, it's a thing of many pieces (which is probably an obvious statement). I think I described it in a devblog as something like the stitched together and reanimated corpses of every dead and discarded idea I ever had. The core structural framework was something that came to me just over a year ago, though, while I was standing behind my table at a local con during a quiet moment pondering about the paradox of largely unplayed but still beloved indie games.