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(2 edits)

Hi! Thanks for playing and for leaving feedback. It means a lot!

Thanks for using a little larger font! Some games try to cram it all onto the tiny screen, but you’ve left some good space.

For like 90% of the development I didn’t have a real Playdate so I had no idea how big the text would look. Fortunately got the text size right the first time and once I got a Playdate to test on it was perfect and didn’t have to change any text. Nice!

But why not use the crank to rotate?

I thought about it (some playtester friends also suggested it), but ended up not doing it because it was cool like one time, but got annoying fast. Imagine picking up and putting down chess pieces with the crank, it would get annoying fast.

Also, why not use a custom wrapping-pattern.png file, and not the default one? And the System Menu. There’s already the great background image behind the Achievements screen.

Oops, forgot about it, my bad! haha Regarding the system menu, I use it to show a “give up” option during a match. In the menus I couldn’t think of anything to add to it.

And it’s a small thing, but it seems that the up and down arrows are larger than the left and right ones. It’s more obvious on the greyed out ones, but it kind of breaks the physicality of the disks.

Nice catch! Looked at the game so long that I completely missed it. They do that because of the pattern I’m using to make them greyed out.

I love the 2-player mode. If Panic really ships networking, head-to-head would be amazing!

Haven’t taken a look at it yet, but yeah, that would be cool!

Again, thanks for all the feedback! Might take me a bit until I come back to this to fix or add stuff, though, as by the end I was a bit burned out ;P

(+1)

For the crank, I meant in addition to the A and B buttons to rotate the pieces. Selection would still be on the D-pad. Anyone who doesn't want to use it can leave the crank docked.

For the System menu, you could put the Settings and Achievements entry points. Then the main screen could be just Start 1 Player, 2 Player and How To Play. (I also don't think I understand how the piece cascade is supposed to work. I do beat the CPU  — sometimes!)

But I get it. Getting to "done" and publishing a game isn't easy! Congratulations!