Doesn't launch on 2.7.5. Seems it needs a rebuild.
sfmurph
Recent community posts
For the crank, I meant in addition to the A and B buttons to rotate the pieces. Selection would still be on the D-pad. Anyone who doesn't want to use it can leave the crank docked.
For the System menu, you could put the Settings and Achievements entry points. Then the main screen could be just Start 1 Player, 2 Player and How To Play. (I also don't think I understand how the piece cascade is supposed to work. I do beat the CPU — sometimes!)
But I get it. Getting to "done" and publishing a game isn't easy! Congratulations!
What a great little game. Thanks for using a little larger font! Some games try to cram it all onto the tiny screen, but you've left some good space.
But why not use the crank to rotate?
Also, why not use a custom wrapping-pattern.png file, and not the default one? And the System Menu. There's already the great background image behind the Achievements screen.
https://sdk.play.date/2.7.4/Inside%20Playdate.html#pdxinfo
https://sdk.play.date/2.7.4/Inside%20Playdate.html#system-menu
And it's a small thing, but it seems that the up and down arrows are larger than the left and right ones. It's more obvious on the greyed out ones, but it kind of breaks the physicality of the disks.
I love the 2-player mode. If Panic really ships networking, head-to-head would be amazing!