haha thanks so much! I definitely agree that the opening dialogue vo goes on a bit too long. I didn't time it when I was recording it and it's biting me in the ass now LOL. It was a day-of addition!
I didn't try to make a web GL version just because there's a lot of volumetric lighting going on and I can almost guarantee it would have tanked the frame rates to being almost unplayable. It would have been really cool though, maybe my next jam game will be more web optimized!
As it stands, I definitely didn't put any kind of cap on the frame rate or do any optimization whatsoever haha. I tried to do a bit on the day it was due, but it just destroyed my build. Thankfully I was using GitHub to back everything up, but I think I'm just too inexperienced when it comes to optimization and things like vsync. Definitely something to work on before I launch the full version of this game on Steam!
Thanks for playing and for the great feedback!