I develop a roguelike deckbuilder (Way to Crown) with rich and complex set of mechanics, so lots of playtesting is needed. Due to complicated nature of gameplay, players keep finding non-trivial bugs even to this day, you can see some examples of past bugs in the dev log. Another task I have is game balancing, which, although somewhat different from pure QA, can also be considered important experience.
This is a hobby project, we do not have deadlines or other kinds of pressure. However, I am a professional programmer by trade so my perspective could be somewhat helpful for you.
You can post your reports (and see existing ones) in the game forum.
If you decide to use Discord you can also contact me on our discord server (or directly: alsoknown1).
P.S.
>Bug ID: BUG-001
I appreciate your enthusiasm, but such a level of formality is overkill for very small projects/teams. In my experience, one of the important determinant of success in testing is choosing an appropriate amount of bookkeeping / bureaucracy depending on industry, project, team size, etc.