I can't believe you made a full 3D boomer shooter for the jam! Incredible! I feel like the hardest thing to get right in shooters in the gun feeling good to shoot and you guys nailed it! I was having good fun just killing zombies, but then I saw roguelike upgrades!
I did find a degenerate strategy against the big guys, by getting close to them they lock into their attack animation, and then you can back away faster than they can attack, so you can sort of stun lock them.
I'd love to know more about how you designed the 3D environment.
10/10 best game I've played of the jam so far.
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Thank you so much! This is high praise, considering that I absolutely loved your submission and the one from last jam :D I think the strategy against the big guys is legit, as that forces you to move in a specific way that might be in conflict with how you want to guide the swarm. Though we probably could have made his attacks a bit faster ;)
I pinged the others who designed the gunplay and created the 3D environment, I bet they are happy to hear this!
> I feel like the hardest thing to get right in shooters in the gun feeling good to shoot and you guys nailed it!
Thanks! The hardest part was having the sound align with what it felt like to me was happening in the game at the same time. I simply iterated over it by adjusting the sound snippets (shooting and reload sound of the shotgun) until it felt intuitive for when I am able to shoot again. I hate it when I click because the game feels like I can shoot again, and nothing happens. I did this all with the model of the gun still being a hand and the animation being a punch into the air :D I'm a bit of a sucker for gunplay as I have a few thousand hours from a few years ago in CS:GO, so I do have strong opinions, glad you liked the outcome as well! :~)
The shooting animation was all Jan Hohenheim, so he should be a little less humble about it ;)
Thanks so much for the praise!