had lots of fun, movement feels good, well done!
Mafii
Creator of
Recent community posts
> I feel like the hardest thing to get right in shooters in the gun feeling good to shoot and you guys nailed it!
Thanks! The hardest part was having the sound align with what it felt like to me was happening in the game at the same time. I simply iterated over it by adjusting the sound snippets (shooting and reload sound of the shotgun) until it felt intuitive for when I am able to shoot again. I hate it when I click because the game feels like I can shoot again, and nothing happens. I did this all with the model of the gun still being a hand and the animation being a punch into the air :D I'm a bit of a sucker for gunplay as I have a few thousand hours from a few years ago in CS:GO, so I do have strong opinions, glad you liked the outcome as well! :~)
The shooting animation was all Jan Hohenheim, so he should be a little less humble about it ;)
Thanks so much for the praise!
Love the concept! For me personally, acceleration is too fast, as I know how to bhop in source games, I can barely bhop without flinging myself of the map! But the movement itself is nice, I just overdo it with speeding up and end up uncontrolled :)
Update: It fells a lot more controlled and smooth on native. Great idea!
Update 2: The acceleration is way too big when doing fast turns. I've done some KZ (CS Movement Maps) in the past (probably for a few 100hs, I have >6000h overall in CS:GO) and when I do a mechanic for fast single hop (a 180 to gain speed and then just a long strafe) I fly insanely far. Like easily passing some really long jumps. But it's fun anyways! I'm just not used to it :D
