> I feel like the hardest thing to get right in shooters in the gun feeling good to shoot and you guys nailed it!
Thanks! The hardest part was having the sound align with what it felt like to me was happening in the game at the same time. I simply iterated over it by adjusting the sound snippets (shooting and reload sound of the shotgun) until it felt intuitive for when I am able to shoot again. I hate it when I click because the game feels like I can shoot again, and nothing happens. I did this all with the model of the gun still being a hand and the animation being a punch into the air :D I'm a bit of a sucker for gunplay as I have a few thousand hours from a few years ago in CS:GO, so I do have strong opinions, glad you liked the outcome as well! :~)
The shooting animation was all Jan Hohenheim, so he should be a little less humble about it ;)
Thanks so much for the praise!