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ChipOS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #16 | 3.923 | 3.923 |
| Overall | #31 | 3.519 | 3.519 |
| Use of the Limitation | #36 | 3.308 | 3.308 |
| Enjoyment | #39 | 3.231 | 3.231 |
| Presentation | #42 | 3.615 | 3.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Prolley
Software used
Godot
Use of the limitation
Multiple minigames are interacted with in varying ways, the player must adapt their rules for them to complete the game.
Cookies eaten
0, sadly.
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Comments
Awesome little submission! I really enjoy task management in this :)
Intersting game, I have fun time.
Awesome! Cool visuals, nice audio, and I love the multitasking. I'm not sure how to keep the firewall alive tho, also maybe it progresses too fast, or I'm just bad at the game lol. Conceptually I think it's great, somewhat similar to my own submission on the surface. Overall, nice game!!
aMAZEing !! Didn’t find how to keep the firewall alive tho :O But great game !!!! :D
I agree with what ShrUg said, fantastic job on the presentation of this game and the whole idea is super silly and creative! It definitely left me wanting more, which is a good thing, just to see how much I could handle at once. I think this idea could really be expanded upon if you kept adding more types of popups, had the difficulty ramp up more as time went on, and kept track of the players score either in the form of points or just how long they can survive for. The best thing you can have is a good and original concept, so great job with this!!!
Really cool idea! I love the juggling a bunch of tasks style of game you had going on here and the way you incorporated it with a computer desktop interface. Definitely fits in with both "wild" and "unpredictable rules," so kudos on that. The biggest downside for me is how quickly it stopped ramping, I would've loved to see a bunch of different minigames show up and each minigame getting harder with time limits becoming harsher until you eventually fail. Pretty quickly it felt like I was kinda just coasting and nothing new was really surprising me. Additionally, there was no score mechanic, so there wasn't any drive, arbitrary or not, to continue. Very cool, great job!