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Really cool idea! I love the juggling a bunch of tasks style of game you had going on here and the way you incorporated it with a computer desktop interface. Definitely fits in with both "wild" and "unpredictable rules," so kudos on that. The biggest downside for me is how quickly it stopped ramping, I would've loved to see a bunch of different minigames show up and each minigame getting harder with time limits becoming harsher until you eventually fail. Pretty quickly it felt like I was kinda just coasting and nothing new was really surprising me. Additionally, there was no score mechanic, so there wasn't any drive, arbitrary or not, to continue. Very cool, great job!