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(+1)

Very nice idea! I love how the supply chains work and the planning you need to get big combos. And you also implemented some roguelite mechanics which is really cool.

But I feel that the difficulty is too punishing. I would like to continue playing to see upgrades and plan better for them, but the point requirement just increases too fast.

I also had a bug at some point where some buildings weren't rendering and I had to restart the game.

You have a fair point. I based the difficulty on my own experiences and not wanting it to be too easy, but perhaps in doing that I made it too hard for casual players, as I know my own game too well ;P


I am planning on adding a hard mode in the full release after the jam, which also means I could tone down the difficulty in the normal mode.


I will also look into that bug, it’s not something I or my roommates encountered while playtesting, so if possible, could you provide me with what you were doing when this occurred?

I think it has something to do with placing on a tile next to clouds, or maybe a tile that is disconnected from input, but I'm not sure.

Also noticed now that you can't alt tab out of the game on native windows build.

But the game is fun, so I actually enjoy coming back to it!