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JesproKing

15
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5
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A member registered Apr 20, 2025 · View creator page →

Creator of

Recent community posts

Sadly not, but hey, got some good feedback so I don’t mind at all ;P

Yeah, I've heard that a few times, but wasn't sure if I was allowed to put that on the jam page, cause the rules seem kind of against it. It is a known issue to do with me using WebGPU instead of WebGL2.

Thank you for the kind words! I'm glad you liked it. I do plan on adding more in the future, in fact I'm working on it right now ;P

Weird. I will look into it, thanks for bringing it to my attention!

interesting. Thank you for providing more context, I will try my best to solve this issue. Thank you for the kind words!

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Sorry that happened! There are preventative measure against integer overflow, however some activations may be hindered by directionality when a building retriggers. I will look into it for the full release after the jam voting ends!

That is unfortunate, would you mind sharing your hardware specifications? What exactly are you running it on, and are you using the webversion or the windows build?

You have a fair point. I based the difficulty on my own experiences and not wanting it to be too easy, but perhaps in doing that I made it too hard for casual players, as I know my own game too well ;P


I am planning on adding a hard mode in the full release after the jam, which also means I could tone down the difficulty in the normal mode.


I will also look into that bug, it’s not something I or my roommates encountered while playtesting, so if possible, could you provide me with what you were doing when this occurred?

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The building shapes is something I had been experimenting with, but for the time limit decided to keep them simplified. 

I do wonder if maybe ways to get specific cards, or cards of one specific production line could be something positive for this game, or make it too easy.

That is something I plan to add, though more in terms of the hard mode, limiting which buildings can be placed on what tiles. Thank you for the kind words!

it was made for a different jam, but I thought it’d be fun to post here too ;P

Sounds good!

There should be a structure that you can scan by pressing F, as indicated in the top left! :)

yeah I’m confused. Wasn’t it supposed to be revealed an hour and a half ago?

Thank you for the kind words! Yeah, you can scale any wall because the camera could get so close to things that it was disorienting otherwise, but *when* I extend this game into a full experience, I will try to keep the climbability to a realistic level ;P

Sorry! Wasn’t sure how I was supposed to contact haha

It’s crafter.broos@gmail.com!

It is made with Bevy and written in Rust. That’s just how it starts up :)