Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Cool game, I really liked the squash and stretch you added to the player. Some of the controls felt a bit finnicky, and the art felt kinda lacking detail, but regardless, it was a game that kept me engaged, nice work :)

Thank you so much for playing and leaving a comment! I'm glad you enjoyed it! If you don't mind me asking, in what ways did the controls feel finicky? I would really like to be as good as I can be at making player characters that are fun to control.

(+1)

Yeah for sure, sorry i didnt make that clear. This section kinda highlights two things that i found a little frustrating: 1, the floating mechanic is good, but it is pretty delayed which makes it feel unfair at times, and in this section in particular i kept dying cuz of that. And 2, idk if it was just this section of levels, but the gravity felt really low, making those wall jumps really difficult and tedious. For that second thing, I would say just try not to design the wall jumps so they are just far enough apart that the player needs to also hold the direction they are wall jumping. In my (personal) opinion, its much more satisfying when the wall jump pushback force is just enough so the player gets to the other wall, making it so all they have to do is hit space. The way it was designed there - i had to constantly shift between holding a and d while wall jumping - which is fine - but it became more frustrating when there was also so much gravity pulling me down the wall. Sorry, its pretty hard to explain all of this in a comment, but yeah, those were my main things.

(1 edit) (+1)

Thank you for the detailed feedback! I can understand the floating frustration. Instead of stopping instantly I thought it would look better to have an acceleration slowing you down to zero vertical speed. As a dev I probably just got used to it taking a second and if I were to update the game I'd increase the strength of this acceleration.

Regarding the wall jumping that feedback was eye-opening to me. You aren't the only one here with the exact frustration of needing to switch directions while wall jumping, and it made me realize something about myself. For as long as I have been playing video games, when I wall jump I instinctually switch directions after each jump. As such I have designed the wall jumping segments based on my own habit. I did not realize this is an uncommon habit! You have no idea how exciting this revelation is to me :D