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(+3)

Very polished game, everything felt very clean and intuitive. I thought the chaining mechanics were interesting, but I feel like the Starter cards are too powerful since they maintain the flux chain bonus but don’t have any requirements to trigger, and at a certain point the “upgrades” just felt like they were making my setup worse. Initially, I thought the current flux when a card was activated would be used in its calculations, and the flux would reset at each Starter card, which would reward longer chains. My strategy ended up just using Starter cards and fireball cards which seemed very powerful, and I do wonder how they managed to get away sometimes…

(6 edits) (+2)

Thanks! I tuned the game to be easier than I would otherwise for the jam, so that all players can enjoy the full experience in a short period of time. I do like the idea of rewarding longer chains, maybe I could make flux equal to the length of the longest chain instead?

Also note that you can discard up to 5 cards from your hand per turn to draw new ones, which should help mitigate the pool dilution from adding new cards to your deck to a certain extent. Even then, I’d like to give the player even more “reroll” power to tune this further. This would also allow making starter and fireball cards rarer without it feeling bad.

I’m glad you liked the game! :)