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(+2)

Nice project! Good work fellas :)

The visual style paired with the music is very cool - gives me that "Jet Set Vibe" mixed with something Guillaume Singelin. Flower & Cat are my personal favourties! 

Level Design lacks a bit and - I am overwhelmed, that I am just thrown into the whole level with very little direction and a lot of tasks from the start. It didn't feel like an organized journey - had a hard time finding the items, clientsand building a mental map of the space - which wasn't fun. 

I would have also liked a more meaningful "difficulty" progression where the movement puzzles kinda require more and more elaborate tricks the further you played. It does that a bit I guess but again doesn't communicate well to the player. Thinking about it as I write this review - maybe the level is also a bit too wide and open in certain areas.. 

That said - first person grappling games are always nice and I had fun playing :D keep it up!

(+1)

Thanks for playing! And these are FANTASTIC notes!!

To address these issues I feel like I’ll play with the idea of more linear level design, at least early on, if I expand on this project. More gaps, larger distances, trickier landings. That may have a better feel over just throwing someone into a sandbox.

All that being said, I’m glad you had fun and once again thanks for the detailed notes

(+2)

You are welcome :) and I hope this helps