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I'm very happy to see a deckbuilder that does things a bit differently from the million spire-likes, specially if it looks this cool. The basic mechanisms show potential.
Can I suggest you remove the enemy? the game doesn't really need it, it just represents a couple of parameters, and would move this further away from all those "fight the baddie" deckbuilders.

Thank you for your suggestion but the enemy represents the win condition of the game. For our EA there will be different entities with diffrent win conditions to push diffrent playstyles and support the replayability of the game. <3

I had a hunch that would be the case, but still, doesn't need to be an enemy. It can be a curse or whatever, but nevermind. Its not your fault, I'm just tired of all digital deckbuilders being about fighting baddies XD.