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DavidCafisso

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A member registered Jul 27, 2023 · View creator page →

Creator of

Recent community posts

Hey thank you for supporting and your passion for the game!
We are super excited to show you our new upcoming demo!
We made a lot of changes from the early prototype state here on itch so there is a lot of new stuff you can explore in the new demo. Stay tuned there is not much time left until we are releasing the demo. <3

<3

May your dubios healing methods work! <3

Hey thank you a lot for your feedback. We are working for our upcoming demo release where we added a lot of new features and balanced the gameloop a lot. Would love to hear what you think about our new demo.
Thank you for seeing potential in the game, it is a passion project for us and we want to make a diffrent kind of deckbuilder. If you are interested you can join our discord and see what else may come. In the future there will be playtests to test the new content of the game.
Thanks a lot  <3

Hey thank you for your feedback. We are aware that our first prototype have some balancing issues and we have already worked a lot on it. The upcoming demo release is early October so if you wanna try our new demo have a look on our steampage. Would love to hear what you think about the new version. <3

Heyhoo I think you are confusing something. The demo you played at the HIVE:SUMMER was a more developed version of the prototype you find here. We are releasing our demo early october on steam. SO keep updated little barber surgeon! <3

Hey we are really glad, that you enjoyed BLOODLETTER. It appears that you are indeed a barber surgeon and got the tone of the game. Our demo is in early october you should definetly ceck it out. Would love to have you there! <3

Thank you a lot! <3

Thank you we are really happy that we can make a good impression with the game. 
Thank you for your kind words <3

Heyhoo in this old prototype there was an invisible threshhold where the Villagers fall in disbelief. In our new demo this mechanic didnt exist anymore. :D

When you like to report bugs it would us help if you do it on discord with the playtestsessions. 

We are preparing right now for the gamescom but next month there will be shure a new playtest to sign in. <3

Haha it is funny to hear that you already forging master plans with this prototype.
If you are interested to play the current demo there is a monthly playtest opportunity on our discord.
Or the public demo release is coming soon on our Steampage.
The bugs you described are already fixed and there are a lot more new things to discover :D

Thank you for you feedback! <3

<3

Hey thank you very much for your comment and feedback.
Haha glad you found your way that easalie through the game. We are planing to have diffrent difficulties you can unlock through the progression of the game. And we are working on it at the moment. But there will be different win cons as well where you can play against the influence of different entities.

Happy to hear that you like our artstyle. <3
And your last feedback point we already reworked that for the upcoming demo. 
So keep updated through our Steampage. Or if you want join our discord. We do monthly playtests where you can have a preview look on the developement status.

Glad to hear that you enjoyed the prototype :D
For our upcoming demo we already changed the font but keep updated on our steampage. <3

Haha nice good that you found a win strategy that suits you.<3

Hey Tiam:),

Thank you for the nice feedback. If you are interested in the current state of the game you definetly can join our discord.
We changed the font already and playtest there from time to time new content and try some new things.

Hey thank you for the feedback. This balancing issue is already fixed and the upcoming demo is going to be a lot mor polished than the prototype. To keep updated wishlist it on steam or join our discord. There will be playtests from time to time and we are happy to recieve feedback on the current version we are developing. <3

Thank you for the feedback there is a lot more to come but our demo is going to launch this year.

Thank you a lot for your comment. We are still developing the game. And if you are interested you can join our Discord or wishlist it on Steam to keep updated. <3

Thank you for the feedback. We already changed a lot of that for the upcoming demo. You can only visit villagers when they trust you for example.

Also we already did a lot of balancing in cards, and there are going to be different difficulty levels for each entity.

Thank you for your insights it is very valuable for us to hear what you guys think about the game <3

Hey sorry to hear that. This was just our prototype, we heard about it that the webbuild is diffrent on each browser so we cannot do a lot about it. But our Demo on Steam will be available soon. So keep an eye on it. <3

Thank you for your nice comment <3

Hey congrats, thats already pretty good <3

Thank you <3

Thank you we are really glad to hear that you enjoyed the game.

Thank you for your kind feedback.

The upcoming demo is going to have a polished up gameloop and some new features. Keep an eye on our Steam Page for the upcoming demo! <3

Thank you for your nice words <3 

We are super thankful for all the feedback you guys give us here on itch on our old prototype. Such a nice experience <3

Thank you for all the compliments about the artstyle <3

We are definetly working on the narrative right now to add a lot more worldbuilding to the game. 

The upcoming demo is going to have more lore for all players who enjoy the narrative aspect.

Keep an eye on our Steam Page <3

Wow nice glad to hear you managed to win the game!

Thank you for your feedback, we definetly balanced a lot in the meantime to polish the gameplay <3

Oh congratulations that you managed to win at your first attempt! 

Thank you for your kind words, we really appreciate it.

We are deffinetly working on lore for people who like to know more about the BLOODLETTER world. There will be story snippets for worldbuilding and background story.

- We also worked a lot on balancing for the last months and if you want to check out the demo through playtests, you can definetly join our discord to see how far we came since the prototype.

- We already know about the Blessing problem, but there will be entities where Blessings are not the best win strategy. So you have to play arround to avoid to much blessings in your hand to draw other cards. It´s always a choice of each player if you want to farm blessings. We are deffinetly think about archivements where you have to play a run without getting a blessing. But lets see what else to come. :)

Thank you for your detailed feedback we really love to hear what all of you guys think about the game. <3

Thank you for your suggestion but the enemy represents the win condition of the game. For our EA there will be different entities with diffrent win conditions to push diffrent playstyles and support the replayability of the game. <3

Thank you very much, We definetly think about challenges and archivements for the EA and Full Release :D

Thank you for your kind words. <3

Thank you for your feedback. In this early prototype the win condition was not correctly balanced. 

In the meantime we worked a lot on the demo and on our discord you can sign up for playtests if you are interested:D

Sorry to hear that. This is our first prototype but you can join our discord if you are interested to sign up for our next playtests :D

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Oh nice sounds like a solid strategy congratulations <3

Hope you had fun along the way.

Cheers. <3

Oh we are really sorry that you got softlocked in your run. We already changed this for our upcoming demo.

This is our very first prototype of the game and there were some bugs which are really bad in special cases.

So if you are interested to become a playtester for us you can definetly join our discord and see how the game developed since.

In this playtest there is a tutorial you can play, to understand the game system. A lot of these old bugs are already gone. :)

Thank you for writing down the problems so precisely (of this itch version) and helping us with your feedback about the game.

<3

Congratulation. Nice that you figured it out that well. This is just our very first prototype of the game. We rebalanced a lot of the game already. But for our EA release there will be different difficulty levels where you can unlock to have a challenge. But first we are going to release the real demo later this year on Steam. 

Thank you for your feedback and if you are interested what else to come, keep an eye on our Steam page. <3

Congratulations!  Nice that you found a good way to defeat the evil entity.

Hey thank you for your nice words and the feedback.
This is just our very first prototype of the game and in our upcoming demo there will be a tutorial for better understanding the gamesystem.

It is very cool that you hold on and try to manage it by yourself. Hope you had fun along the way <3

Our demo is going to be released on Steam later this year.

Thank you. There is a total limit of 4 Villager deaths and then its game over.
Maybe you try another round and keep an eye on your community :) <3

Thank you for your comment, it means a lot for us that we get so much positive feedback.
Really glad that you enjoyed the content!
Keep an eye on our Steampage or Discord. On Discord there will be from time to time playtests where you can sign in for. And on Steam there will be a Demo Release later this year! <3