you said this has very few plays despite being your best writing. The dialog I've read so far is really nice, but the game itself has some annoying stuff: your character's color makes it really hard to find at first, there are both passable and impassable spaces in spots you wouldn't expect, and the noise during the ¿visions? is almost painful. Not trying to be negative, just saying if you want it to reach more people, maybe changing these would help.
pinchazumos
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A thinky score-chaser. Clear your trail with Bombs, survive the cold with Hot Cocoa.
Strategy
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A fast, high-score solo game of hand management and multi-use cards, played mostly with a classic 54 deck.
Card Game
A minimalist arcade puzzler about harvesting cards.
Card Game
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Hit the cap to the beat rhythm and scape from the scary vacuum cleaner.
Rhythm
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Recent community posts
I'm very happy to see a deckbuilder that does things a bit differently from the million spire-likes, specially if it looks this cool. The basic mechanisms show potential.
Can I suggest you remove the enemy? the game doesn't really need it, it just represents a couple of parameters, and would move this further away from all those "fight the baddie" deckbuilders.
Writing 5 lines about 1 flaw and not mention any virtues is kinda unfair mate. This game has a stronger core than many of its siblings in the genre (imo), and variety rivalling the biggest ones.
After doing the "basics" you still have A TON of different characters, items and combinations to explore, and higher difficulty levels to keep you on your toes.







