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pinchazumos

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A member registered Nov 12, 2016 · View creator page →

Creator of

Recent community posts

you said this has very few plays despite being your best writing. The dialog I've read so far is really nice, but the game itself has some annoying stuff: your character's color makes it really hard to find at first, there are both passable and impassable spaces in spots you wouldn't expect, and the noise during the ¿visions? is almost painful. Not trying to be negative, just saying if you want it to reach more people, maybe changing these would help.

I love the atmosphere  and look of this!  super    distinct and ghastly without  too much bling. The scores on the leaderboard  scare me more    than the ghosts though  haha.

PS: as a left handed person I'd  ask for    an alternative to the action buttons on the other side of the keyboard :D

Managing the momentum is very satisfying once you get used to it, as with most in this genre. The idea of detaching pieces is very neat

wow, so good.

This looks and sounds lovely. Ironically I got my best score before discovering I could steer faster XD

Reminds me of Shipwrecked, which is a good thing. Enemies feel like bullet sponges, everything else is great

this is quite impressive! Very good signalling the bosses' attacks in advance

Nice game. I once had a prototype with a couple of similar concepts, except it used dice... and it didn't work too well XD I thought switching to cards might improve it but I lost the files before trying. This helps me visualize how that would have resulted, so thanks!

what an awesome idea, I'm jealous lol

very cool idea! I've been wanting to make something like this for years, and I don't think I could have made it as good as this

very neat. I would love trying more levels (songs)

I'd like an option to turn off the scanlines please

Very cool concept! I also find the art quite cute

spoilers! XD

super cool visuals Ash!

Hey this looks quite interesting! I hope I remember to try it next time I'm less busy...

wow, few games make me hold my breath like this, definitely none as small as this one!

Pretty neat, I love that you can use the current piece to push and improve the placement of the previous ones, and the extra weird pieces prevent it from getting samey

wow I love this

Thanks, I'm glad you like both!

Yes

you turned (boring) waiting into an action that feels magical! it's brilliant

wow I like this a lot! I do wonder if it wouldn't be better to show the color of the balls outside, so you know whats coming before its right in your face.

Neat idea and very good looking, whats not to like

Pretty fun. I'd like it even more if there was less waiting as balls bounce to the bottom. Would dropping 1 while another is already "in" break the game?

Its been ages since I was in the situation described, but this felt really nice nonetheless. So charming

Seems like the short mode has been removed? Bummer, the "normal" game goes too long if playing well

Bubbles are very fun, but man if I could I would ban the entire genre to oblivion XD

I had a hunch that would be the case, but still, doesn't need to be an enemy. It can be a curse or whatever, but nevermind. Its not your fault, I'm just tired of all digital deckbuilders being about fighting baddies XD.

I'm very happy to see a deckbuilder that does things a bit differently from the million spire-likes, specially if it looks this cool. The basic mechanisms show potential.
Can I suggest you remove the enemy? the game doesn't really need it, it just represents a couple of parameters, and would move this further away from all those "fight the baddie" deckbuilders.

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I think the game might benefit from checking when flowers spawn right in front of a tombstone, and if so, invert their Z-pos, cause sometimes flowers cover the tombs completely and it sucks to die like that. Other than that, this is pretty fun

Writing 5 lines about 1 flaw and not mention any virtues is kinda unfair mate. This game has a stronger core than many of its siblings in the genre (imo), and variety rivalling the biggest ones.

After doing the "basics" you still have A TON of different characters, items and combinations to explore, and higher difficulty levels to keep you on your toes.

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very interesting twists! I specially like Blue goo too, just wish 1s weren't also blue haha

10/10 comment jajaja

Not a fan of clickers but the music and looks are amazing wow

Yeah we wanted the original to run on mobile but its too fast except for the most daring.
Also my team mate loves puzzle games so I wanted to make something more thinky that also worked well on phones.

Dude this is much better than the order of your "gallery" made me believe!

why am I having much more fun with this than all the more involved games in this genre?? such a mystery

the core idea is pretty good
but the rest adds so much charm!

this game is amazing,

Ofc pancelor is here breaking all records lol