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A member registered Nov 12, 2016 · View creator page →

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love the little light guys, their flickering and the sound they make when you bump into them XD

I get this message as it starts on the browser :


The following features required to run Godot projects on the Web are missing:

Cross Origin Isolation - Check web server configuration (send correct headers)

SharedArrayBuffer - Check web server configuration (send correct headers)

Wow this was harder than I expected. I grew up with the PSX, but now I'm using an xbox controller, so I don't have a good grasp on the colors. Luckily I think doing badly actually leads to the most fun reactions hahaha.

PS: The video is soooo good!

Wow I wasn't expecting anyone to keep playing it so long. I'm so glad you enjoy it!

I dunno how Knex handled that but I think cards are mostly random xDD Baskets have a smaller chance of appearing, and 7s or higher only appear past a certain score. But I don't think the deck actually works like one.

You're close to the record afaik! It progressively gets harder on purpose, we didn't want it to last forever (its even a bit too long imo) though I don't like how we scaled the difficulty.

The "tool" cards as we called them were supposed to do similar things to what you mentioned. we cut them out for time purposes, though I'll admit they weren't as interesting as they sound.
I agree usually you feel like you'd like water to be optional instead of mandatory, though I think thats more the result of simplifying the water layout and raising the card value maximum, both of which butchered the original water mechanism lol. I like the sound of the compost bin! If we work on this further I'll give a try and see if discarding the highest cards isn't always obvious.
Thanks a lot for the suggestions!

is there anything in particular you'd like to see added?

Oh no, what kind of issues?

Thanks a lot! it ended being way simpler than intended but hey, it was to be expected in a jam

There might be a bug there. I've definitely put a sideways card on the next higher card and then "untapped" it without any issues.

I agree that cards scoring automatically feels like that could soft-lock you; both games I won I was in a situation were a card I wanted to use would instead auto-score itself. I found other ways to work without those, but yeah, scoring feels more risky than expected.

Please add more levels :P

Great twist on the "color paths" mechanism! This would totally kill all those other games on mobile XD

I don't usually write comments, but I think I should probably change that, and your game seems like the perfect starting point. It really is something special.

Kudos too for adding it to the bundle despite it being so recent.

What a clever little game!