very interesting twists! I specially like Blue goo too, just wish 1s weren't also blue haha
pinchazumos
Creator of
Recent community posts
Wow I was working once on an arcade puzzler with some similarities, and got stuck with a couple issues... Some of the ideas in this would have solved both, damn!
The cylindrical screen though... if playing super fast I might prefer all info available at a glance. Cool visual gimmick though.
Still, very well done, and the music is awesome!
well I'm not sure what to say, I've only played about a dozen levels. The "rules" are very clean and straightforward.
Some levels feel like they drag on a bit, if you manage to stall and survive a long time (I only accept saving all villages as real victory lol).
I wonder if it will get old over time without new mechanisms. Other that that this is a super solid game, with strong atmosphere too.
Who knew splitting attack into 2 different stats could be so interesting (damage for creatures, points for players).
Discarding cards as a cost is ever getting more popular, for good reason. Hard choices plus luck mitigation, can't go wrong with that.
The number of playable cards based on hand size is also quite clever.
Quite impressed with just the base game, and I guess it only gets better further down with more cards!