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Ah, for some reason I missed that part, that said it is not intuitive. IS there any reason tiles are not placed so they align with your jump force? Lookup continously up for coupon, down for the tile, up for the cupon, down etc… can and will lead for motion sickness.

Otherwise, the floor is lava idea is cool, with some tweaking and additions this could be a nice little jumping game.

I agree that it isn't intuitive.  I tried for several hours to figure out why the tile spacing didn't match the jump force, but no luck.  The SHIFT key was a Band-Aid solution to get it finished for the game jam.  

If I do decide to make this into a full game, I'd tackle that issue first, and then the motion sickness issue.