Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I agree that it isn't intuitive.  I tried for several hours to figure out why the tile spacing didn't match the jump force, but no luck.  The SHIFT key was a Band-Aid solution to get it finished for the game jam.  

If I do decide to make this into a full game, I'd tackle that issue first, and then the motion sickness issue.