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(1 edit)

Pretty interesting, though some of the artifacts are at very hard to reach spots. I managed to collect four of them. There are quite a few annoying things though; like the controls being shown everytime, very long animation of the artifact wall and the timer.

Hey, check out the newest version, it has a lot of bug fixes (as for example the controls always being shown)

Hey, good that you're continuing with the game. Here's my feedback:

  • At first it was a little weird since you've changed the controls. I prefer the hold setup. In which case, you could have him drop from the rope by pressing space.
  • Displaying the controls was good. Why did you remove that? You should just show it only the first time the player goes down. Or was it hidden because I already had some gems?
  • I would like the jump with W as well, since you're not using it for something else anyway.
  • It is still too difficult to get the gems far down. The flare falls down and it is very dark. Maybe flares can be shot into the wall? It would nice if the rope could glow as well.
  • Perhaps also make it so that you can shoot the start and end point of the rope. So, that the starting point is not constraint to where you're standing.

Wow, thanks for the great feedback!

I'm still not sure which setup I prefer for the rope control. But I think it would be maybe best to leave it to the player and include an option to switch it from HOLD DOWN to TOGGLE.


The displayed controls were actually a bug, but I could check if it is the players first run and display the controls if it is the first run.
But, if I will continue the development I would change the whole approach to a tutorial based first level without a rope and put the rope as an unlock so the player has time to get used to the basic controls.

Jumping with W is a bit problematic as:
- Up on the joypad is easily "pressed" by accident and it's the same mapping.
- W is also used to go up the rope when attached so thats a problem if you want to let go by pressing jump or having the current controls.

Sticking flares is a good idea and not to hard to implement :)

About shooting the end and the start separately: funny that you mention it, it was like this before release, but it has a lot of problems:

- shooting around a corner can produce weird results for the rope
- It makes it almost too easy, you can shoot any rope setup you like

But anyway, if the game is continued I want to include more unlocks for the rope launcher, having start and end separately launched could be an upgrade, just like shooting while jumping (to create a swing rope)

Thanks again for the feedback!

Raffa