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I wanted to implement the gravity, but because of how fragile the code was and I was running out of time and solo developing in a short amount of time, this was my safest option! And yea! Unlike other games where you can drag just one space, actually I like HuniePop's drag system to anywhere vertically or horizontally in the grid, so this is strongly inspired of that factor! Also the points are kinda purposely hidden and to be revealed in the end, again short time, and because they like to suspense the audience! I'm glad you enjoyed the game regardless! That's more than enough for me! 

(What was your first run, character and ending btw?)

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I picked Flayon, but Ollie smoked me by the end ;-;

Oof, I see! (Perhaps you matched her tokens accidentally? Or suddenly after a match...)

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Yeah, I was probably matching some of hers accidentally - I didn't realize they had corresponding tokens until after my first attempt (negative visual comprehension moment)

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It's times like these that I should have trusted myself more, If I had more time I would have give the warning in the Tutorial Sheet... Putting in the description wasn't enough so the confusion is understandable!

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Such is the curse of game jams, can't catch everything that slips through the cracks!