Thanks for playing!
I was planning on having the love/angst meter be more important, mainly by having it change the story that is reported in the end-of-day newspapers, but i didn't have time to write any but the first or to make the first one change. Right now, the only thing the love/angst meter affects is that Mori gives you extra money from the therapy business on later days if you are far on the angst side.
The game only goes up to day 8, same as in ENreco chapter two. The ending there happens every time no matter what you do. I wanted to have some more events on the last few days to better show what was going on, but once again I ran out of time. (Pretty much all the dialogue was made in the last 1 and a half hours). I was going to add at least one of those events back in to explain the ending during the grace period but I wasn't able to do it in time.
I'll probably come back after the rating period is over to add stories for each ending newspaper, a lot more characters and dialogues, actual unique sprites for every character, and fix those last few bugs (honestly I'm surprised how few there were given how poorly the game is programmed).