I find it so strange that at this point there’s still no save option in CoG novels. It shouldn’t be something overly complicated to implement, should it? It’s such a basic feature! But I have no idea how ChoiceScript works, so maybe it’s not as simple as I imagine. It’s not the end of the world, obviously, but in examples like yours the lack of it is very annoying.
The good thing about Twine is that it allows me to take this project and turn it into a visual novel, which is what it was in the begining until I run into some problems and decided to make it text-based. I honeslty doubt I’ll do it at this point since I don’t have the time I’d like to draw all the backgrounds and character sprites, but it is something I’d like to consider for the future. With CoG, that option would be completely off the table.
We’ll see. I’ll probably just continue with Twine for this story. Maybe take the demo and post it on CoG forums to to get feedback from the community and see which format is preferred.