Personally, I prefer Twine. CoG novels often don't have the save option, which is a crime for huge projects with permanent death options (and I will died on this opinion xP). Besides, I think that for continious projects one have to have a CoG account to save the progress for the next game.
Additionally, I like what your project looks like right now, its aesthetics and the music. I acknowledge all the efforts put into the styling of fonts, sound FX and transitions. But I only play on PC and cannot vouch for other people's exerience, neither for your convinience. You should do what you think is best :) As long as I don't have to create yet another account somewhere (like CoG) to play a game, I will be fine.
Viewing post in Monthly Update - May 2025 comments
I find it so strange that at this point there’s still no save option in CoG novels. It shouldn’t be something overly complicated to implement, should it? It’s such a basic feature! But I have no idea how ChoiceScript works, so maybe it’s not as simple as I imagine. It’s not the end of the world, obviously, but in examples like yours the lack of it is very annoying.
The good thing about Twine is that it allows me to take this project and turn it into a visual novel, which is what it was in the begining until I run into some problems and decided to make it text-based. I honeslty doubt I’ll do it at this point since I don’t have the time I’d like to draw all the backgrounds and character sprites, but it is something I’d like to consider for the future. With CoG, that option would be completely off the table.
We’ll see. I’ll probably just continue with Twine for this story. Maybe take the demo and post it on CoG forums to to get feedback from the community and see which format is preferred.
I think making a demo in ChoiceScript could help you decide. At the very least working on it will show you what works and what doesn't. There are novels from CoG that actually do have a save option. It could be that the authors simply chose to not include it in their work, aiming for "replayability" 🤔.
The thing is only demos have the save option available, and it's only provided by Dashingdon (Now CoGDemos), not CoG. The final game which is later released by HG or CoG never has it. I think it's because they think going back to a previous point isn't how these types of games are supposed to be played. Like, if you make the wrong choice you should just go along with ir because it's how it's meant to be. Like you said, for replayability purposes.
This is just my guess, of course, but if it's true, I disagree with them.